Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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バネダンパのデスクリプタ
#include <SprPHJoint.h>
Public メソッド | |
SPR_DESCDEF (PHSpring) | |
Public 変数 | |
Vec3d | targetPosition |
Quaterniond | targetOrientation |
Vec3d | spring |
Vec3d | damper |
Vec3d | secondDamper |
double | springOri |
double | damperOri |
double | secondDamperOri |
double | yieldStress |
double | hardnessRate |
Vec3d | secondMoment |
Vec6d | targetVelocity |
Vec6d | offsetForce |
Public 変数 inherited from PHJointDesc | |
double | fMax |
関節の出すことができる最大の力 | |
Public 変数 inherited from PHConstraintDesc | |
bool | bEnabled |
有効/無効フラグ | |
Posed | poseSocket |
剛体から見た関節の位置と傾き | |
Posed | posePlug |