Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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シーン [詳細]
#include <Foundation/SprScene.h>
#include <Foundation/SprUTQPTimer.h>
#include <Physics/SprPHSolid.h>
#include <Physics/SprPHJoint.h>
#include <Physics/SprPHIK.h>
#include <Physics/SprPHEngine.h>
#include <Physics/SprPHFemMesh.h>
#include <Physics/SprPHOpObj.h>
#include <Physics/SprPHFemMeshNew.h>
#include <Physics/SprPHHaptic.h>
#include <Physics/SprPHSkeleton.h>
#include <Physics/SprPHOpSpHashAgent.h>
構成 | |
struct | PHRaycastHit |
Ray castの結果保存用 [詳細] | |
struct | PHRayDesc |
struct | PHRayIf |
struct | PHSceneState |
物理エンジンのシーンの状態 [詳細] | |
struct | PHSceneDesc |
物理エンジンのシーンのデスクリプタ [詳細] | |
struct | PHSceneIf |
シーン [詳細] | |
ネームスペース | |
Spr | |
SpatialVector V(v, w) = [v; w]; SpatialTransform X(R, r) = [R^T, -R^T * r%; O, R^T]; ^Tは転置, は外積行列,Oは零行列. X(R, r) * V(v, w) = [R^T * (v + w % r); R^T * w];. | |