|  | Springhead
    An open source physics engine for virtual reality, haptics and motion generation. | 
剛体 [詳細]


| 構成 | |
| struct | PHFrameDesc | 
| 形と位置を指定するための衝突判定用フレーム  [詳細] | |
| struct | PHFrameIf | 
| struct | PHBodyIf | 
| struct | PHSolidState | 
| 剛体のステート  [詳細] | |
| struct | PHSolidDesc | 
| 剛体のディスクリプタ  [詳細] | |
| struct | PHSolidIf | 
| 剛体のインタフェース  [詳細] | |
| struct | PHShapePairForLCPIf | 
| class | PHCollisionListener | 
| struct | PHSolidPairIf | 
| struct | PHSolidPairForLCPIf | 
| ネームスペース | |
| Spr | |
| SpatialVector V(v, w) = [v; w]; SpatialTransform X(R, r) = [R^T, -R^T * r%; O, R^T]; ^Tは転置, は外積行列,Oは零行列. X(R, r) * V(v, w) = [R^T * (v + w % r); R^T * w];. | |